Imagination & adult life

The benefits of play for adults: making space for things that aren't useful

You can make something badly, invent a ridiculous rule or follow a story just because it's enjoyable. Adult life leaves room for that.

Rob KnottPublished 7 min read
Adult hands shaping a small piece of clay at a table

When did enjoyable things start needing an explanation? A walk becomes a step target, a drawing becomes a possible side business, and reading has to make you better informed. Those goals can be worthwhile, but they can also crowd out a simpler reason to do something: you like it. Play offers room for curiosity without insisting on a useful result.

The benefits of play for adults are worth discussing carefully. Research on playfulness is interesting, but it doesn't turn every board game into a health intervention. You can explore playful activities for pleasure, company or variety without believing they'll cure stress, reverse ageing or transform your personality. The first question is what would actually feel enjoyable and accessible to you.

Play doesn't have to look like a children's game

For this discussion, play means an activity approached with some freedom to explore, experiment or enjoy the process. It might be a game with rules, but it could also be making a deliberately impractical model, inventing a story or trying a silly variation on a familiar recipe. This is a practical starting point, not a claim that researchers all use one definition.

Playfulness can describe the way you approach something rather than the activity itself. A puzzle completed under pressure for a prize may feel like work. The same puzzle attempted with a friend, with permission to guess badly and laugh, might feel playful. Competition suits some people; for others it removes the enjoyment.

You don't need to perform an outgoing personality. Quiet, solitary and carefully structured activities can leave room for play too. Neither speed nor physical energy is a requirement. What matters is having some choice about the experience, including the choice to stop or do it differently.

What research can say about adult playfulness

A randomised online study by René Proyer and colleagues tested brief playfulness activities in nonclinical adults. Compared with a placebo activity, the interventions produced changes in self-reported playfulness and some wellbeing measures. The authors describe both potential and limitations, including the need for further work. That is more specific than the broad claim that playing games treats depression.

The distinction between an activity, a playful approach and a clinical intervention matters. A study of adults completing a particular online exercise doesn't prove that every hobby has the same effect, or that an individual should expect a lasting improvement. It also doesn't tell you which pastime will fit your energy, interests or access needs.

A reasonable takeaway is that adult playfulness is worth taking seriously rather than dismissing as childish. You don't have to inflate the evidence to defend enjoyable leisure. An afternoon can be worthwhile because it contains laughter or absorption, even if nobody measures a change afterwards.

Lower the stakes before you choose the activity

Imagine buying a sketchbook and immediately deciding every page should be good enough to share. The materials haven't changed, but the task has. You've added an audience, a standard and an opportunity to fail. If that happens often, begin with something deliberately private or temporary: a doodle on scrap paper, a sand shape or a story you'll tell once.

You can also change the rules. Draw an animal without naming it first. Build the least practical house you can imagine. Make a playlist for a fictional train journey. These are original prompts, not tested exercises or prescriptions. Keep the ones that sound fun and ignore the ones that make you roll your eyes.

The aim isn't to become comfortable being bad at everything. It's to find a setting where getting it right isn't the central point. Some people enjoy mastering a skill; others want a break from assessment. Both can fit a playful life, provided the standards are chosen rather than silently imposed.

Choose play that fits your actual circumstances

Advice about adult play often assumes spare money, a large friendship group and a body ready for vigorous exercise. None is necessary for every kind of play. You might enjoy a word game spoken aloud, arranging familiar objects into an imaginary shop, listening to interactive fiction or making up alternative names for the constellations you can see.

If concentration is limited, choose something with an easy stopping point. If fine motor tasks hurt, avoid making craft your default. If noise is tiring, a busy games evening may be less appealing than a quiet puzzle with one person. An accessible option is one that works for you, not one that looks most impressive in someone else's photograph.

Start with what you already have before buying equipment. A pack of cards, a library loan or a conversation might be enough to discover what interests you. Paying for something isn't wrong, but a new purchase shouldn't become the entrance fee for permission to enjoy yourself.

If an old pastime gives you a starting point, our guide to childhood nostalgia explores bringing a valued quality from a memory into the present.

Shared play works better when everyone can choose

A playful invitation can be small: would you like to try one round, invent a character or help choose the most absurd ending? Give people an easy way to decline. What feels freeing to one person may feel exposing to another, particularly when improvising, performing or being photographed is involved.

Agree on the kind of experience before starting. Are you learning together, competing seriously or mainly catching up? A mismatch can turn a harmless game into an irritating evening. It also helps to make practical needs ordinary: breaks, readable instructions, seating, volume and the option to watch rather than participate.

Avoid treating shared play as a test of closeness. A friend who dislikes your favourite game isn't rejecting your relationship. You can find another activity, enjoy different interests alongside each other or simply talk. Play is one possible form of company, not a requirement for being an interesting or affectionate person.

Leave a little room without creating another obligation

You may not have a whole evening to spare. A few minutes can still contain something enjoyable, but be wary of advice that asks you to optimise even that. You don't need a play streak, a journal of outcomes or a weekly score. If tracking genuinely adds pleasure, use it; otherwise, the activity can stand on its own.

Consider one realistic opening: while dinner cooks, on a free afternoon or during a regular call with a friend. Keep the setup smaller than the available time. A game that takes half an hour to prepare won't suit a ten-minute gap, however charming the box looks.

If the deeper problem is that you have no choice over your time, acknowledge that. Caring responsibilities, money worries and demanding work can constrain leisure. Feeling unable to play isn't proof that you've forgotten how to be young at heart. Practical support and fairer boundaries may be what you need first.

An imagined world can be somewhere to play quietly

Listening to fiction gives you a setting someone else has started building, while leaving space for your interpretation. You might picture an impossible gallery, wonder what lies beyond a garden wall or invent a detail the narrator never mentions. None of that requires you to produce anything afterwards.

Lumi's worlds are intended to welcome that kind of attention. They aren't a programme for becoming more playful, and listening isn't a substitute for care when you need it. A story can simply be one enjoyable part of an adult evening. Wonder doesn't become less legitimate because the washing still needs doing tomorrow.

Sources

  1. Proyer and colleagues — Can Playfulness be Stimulated? Randomised placebo-controlled study

Questions

Does adult play have to be social?

No. Solitary games, imaginative activities and quiet experimentation can all be enjoyable. Choose the form that suits your preferences and circumstances.

Do I need to be good at a playful hobby?

No. Skill can be part of the enjoyment, but it doesn't have to be the goal. You can choose an activity with no audience or lasting output.

Rob Knott

Written by

Rob Knott

Rob created Dreaming with Lumi and writes its original stories. He enjoys making thoughtful, useful things for people, and hopes Lumi offers a little room for wonder at the end of the day.

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